A downloadable game for Windows and macOS
This is one of my (many) attempts at going all the way through to polish for a game project. I have a pretty good handle on starting games, but rarely do I polish and finish. But I want to change that.
There's little innovation here from the original Snake. Instead I wanted to focus on polish and juiciness as well as colors and perspective. I do like the switch and pattern mechanics though. I feel like you could push those even further, but I feel that I must move on. This has been a HUGE learning project, and I'm very grateful for it.
If anyone spends $5 or more, I will send you the source code and project files. Feel free to use them for learning or for using in your own projects.
I tell anyone wanting to make games to first try to recreate a few of the old arcade classics (e.g. breakout, asteroids, space invaders, tetris, snake, etc). I consider this a kind of curriculum. Nothing will more effectively teach you the joys and foibles of game development.
The most important aspect to a learning project is to "finish it", because if you don't, you might be "learning" how to not complete a game, which is a terrible state of affairs. But "finishing a project" is a matter of interpretation and what your goals were.
I will say this though: if you really do not wish to complete a game project that you started, I'd still "release" it. Let people see your incomplete game. Tell them what you got out of it and give a good reason why you feel like you need to move on. This not only allows you to maintain some responsibility for your own learning, but it might act as a cognitive release as well. Unfinished projects tend to become mental baggage, because your mind didn't have a proper transition from one project to the next. This could be a way to alleviate that.
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Project Files and Source Code
Spend $5 or more and I will send you the project files and source code. This makes for a good learning opportunity, but you'll also be able to use the files in anyway you see fit so long as you give credit for published work.
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